In the last post I wrote a bit about the figures for the 6mm Viking Age project. Now I thought I’d cover some of the scenery. While the project is primarily aimed at doing large battles, I’ll be looking to use the figures in other games as well. One of these games will be the… Continue reading 6mm Viking Age: Buildings
6mm Viking Age
The genesis of a project for battles in the Viking Age stretches all the way back to the 1980’s and a wonderful series on British early medieval battles by Guy Halsall along with a set of rules called ‘Dark Age Infantry Slog’ by Andy Callan. I’d had a few goes at doing something ‘Dark Age’… Continue reading 6mm Viking Age
Tora No Monogatari: A solo Test of Honour campaign. Part Two
I previously talked about a solo Test of Honour narrative campaign here. The basic principle is that the AI for the opponents is very simple, and events on the table-top, coupled with occasional use of random events, form the narrative that holds it all together. What follows is an account of the second part of… Continue reading Tora No Monogatari: A solo Test of Honour campaign. Part Two
Linking figures to cards for Test of Honour
One of the issues with test of Honour, or any other game where each figure has a card to record its abilities, is working out a way to connect the figure on the tabletop to that card. This is especially true with Test of Honour for me as I use any cards for any figures.… Continue reading Linking figures to cards for Test of Honour
Tora No Monogatari part 1. A Test of Honour solo campaign.
I talked a bit about a 'narrative' solo Test of Honour campaign in an earlier post. I thought I'd collate the story so far. The historical setting is Owari province, where Oda Nobunaga has just gained control of the province by deposing the senior branch of the Oda clan. Ambush at Atsuta. Toranosuke, a rope-maker… Continue reading Tora No Monogatari part 1. A Test of Honour solo campaign.
Solo Test of Honour
I’ve recently revisited Test of Honour and had a go at reworking my approach to solo games with it. My basic approach to solo games is that you don’t have to create an ‘AI’ that plays the game in the same way that a player does. If a game has the player only able to… Continue reading Solo Test of Honour
Adventures in 3mm
I recently got some 3mm WW2 figures to try out on a bit of an impulse. I wanted to do some jungle-type bases in a similar style to my 6mm WW2 Eastern Front bases. While I had done some such bases in 15mm, this really only amounted to putting a load of foliage on the… Continue reading Adventures in 3mm
Feudal (Japan) Patrol
Feudal Patrol is the Medieval version of Buck Surdu's WW2 rules 'Combat Patrol.' I really liked Combat Patrol, but I'm not the biggest fan of platoon level WW2, so I haven't played it that much. I was keen to see how the system would work in an earlier period. When the rules arrived on pre-order,… Continue reading Feudal (Japan) Patrol
Bloody Barons
The new iteration of Peter Pig's Wars of the Roses rules, 'Bloody Barons' is now available. It is, however, completely different to the previous version. It is an entirely new game with virtually nothing in common with its predecessor. For a start, the game is played on a 4x4 grid, similar to Phil Sabin's Lost… Continue reading Bloody Barons
Escape from Korōnamura. A solo Test of Honour scenario.
"No-one had heard from the villagers of Korōnamura for weeks. They appeared to have gone into some kind of self-isolation, socially distancing themselves from the officers sent by their nominal landlord. A small group of men is sent to Korōnamura to find out what is going on." The player commands a group of men sent… Continue reading Escape from Korōnamura. A solo Test of Honour scenario.