Samurai

Tora No Monogatari: A solo Test of Honour campaign. Part Two

I previously talked about a solo Test of Honour narrative campaign here. The basic principle is that the AI for the opponents is very simple, and events on the table-top, coupled with occasional use of random events, form the narrative that holds it all together. What follows is an account of the second part of… Continue reading Tora No Monogatari: A solo Test of Honour campaign. Part Two

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Linking figures to cards for Test of Honour

One of the issues with test of Honour, or any other game where each figure has a card to record its abilities, is working out a way to connect the figure on the tabletop to that card. This is especially true with Test of Honour for me as I use any cards for any figures.… Continue reading Linking figures to cards for Test of Honour

Samurai

Tora No Monogatari part 1. A Test of Honour solo campaign.

I talked a bit about a 'narrative' solo Test of Honour campaign in an earlier post. I thought I'd collate the story so far. The historical setting is Owari province, where Oda Nobunaga has just gained control of the province by deposing the senior branch of the Oda clan. Ambush at Atsuta. Toranosuke, a rope-maker… Continue reading Tora No Monogatari part 1. A Test of Honour solo campaign.

Samurai

Escape from Korōnamura. A solo Test of Honour scenario.

"No-one had heard from the villagers of Korōnamura for weeks. They appeared to have gone into some kind of self-isolation, socially distancing themselves from the officers sent by their nominal landlord. A small group of men is sent to Korōnamura to find out what is going on." The player commands a group of men sent… Continue reading Escape from Korōnamura. A solo Test of Honour scenario.