I previously talked about a solo Test of Honour narrative campaign here. The basic principle is that the AI for the opponents is very simple, and events on the table-top, coupled with occasional use of random events, form the narrative that holds it all together. What follows is an account of the second part of… Continue reading Tora No Monogatari: A solo Test of Honour campaign. Part Two
One of the issues with test of Honour, or any other game where each figure has a card to record its abilities, is working out a way to connect the figure on the tabletop to that card. This is especially true with Test of Honour for me as I use any cards for any figures.… Continue reading Linking figures to cards for Test of Honour
I talked a bit about a 'narrative' solo Test of Honour campaign in an earlier post. I thought I'd collate the story so far. The historical setting is Owari province, where Oda Nobunaga has just gained control of the province by deposing the senior branch of the Oda clan. Ambush at Atsuta. Toranosuke, a rope-maker… Continue reading Tora No Monogatari part 1. A Test of Honour solo campaign.
I’ve recently revisited Test of Honour and had a go at reworking my approach to solo games with it. My basic approach to solo games is that you don’t have to create an ‘AI’ that plays the game in the same way that a player does. If a game has the player only able to… Continue reading Solo Test of Honour
I recently got some 3mm WW2 figures to try out on a bit of an impulse. I wanted to do some jungle-type bases in a similar style to my 6mm WW2 Eastern Front bases. While I had done some such bases in 15mm, this really only amounted to putting a load of foliage on the… Continue reading Adventures in 3mm
Feudal Patrol is the Medieval version of Buck Surdu's WW2 rules 'Combat Patrol.' I really liked Combat Patrol, but I'm not the biggest fan of platoon level WW2, so I haven't played it that much. I was keen to see how the system would work in an earlier period. When the rules arrived on pre-order,… Continue reading Feudal (Japan) Patrol
The new iteration of Peter Pig's Wars of the Roses rules, 'Bloody Barons' is now available. It is, however, completely different to the previous version. It is an entirely new game with virtually nothing in common with its predecessor. For a start, the game is played on a 4x4 grid, similar to Phil Sabin's Lost… Continue reading Bloody Barons
"No-one had heard from the villagers of Korōnamura for weeks. They appeared to have gone into some kind of self-isolation, socially distancing themselves from the officers sent by their nominal landlord. A small group of men is sent to Korōnamura to find out what is going on." The player commands a group of men sent… Continue reading Escape from Korōnamura. A solo Test of Honour scenario.
A Test of Honour game The Shinsengumi was a police force raised by the Tokugawa in the dying days of the Shogunate to police Kyoto for anti-Bakufu extremists. The core of the unit was a group of swordsmen from a kenjutsu school owned by the Shinsengumi's leader, Kondō Isami. The Shinsengumi sprang to prominence when… Continue reading The Aburanokōji Incident
A few years ago I began a Wars of the Roses project in 28mm. While I'd intended it to be an open-ended project, progress was slow and eventually stalled completely. Recently, I decided to revisit the period in a more manageable scale. I am intending to use the Perfect Captain's "A Coat of Steel" rules,… Continue reading Beginning a 6mm Wars of the Roses Project